using Content.Shared.Atmos; using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects; public sealed partial class ModifyLungGas : EventEntityEffect { [DataField("ratios", required: true)] public Dictionary Ratios = default!; // JUSTIFICATION: This is internal magic that players never directly interact with. protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => null; }