using Robust.Shared.Prototypes;
namespace Content.Shared.Zombies;
///
/// This is used for a zombie that cannot be cured by any methods. Gives a succumb to zombie infection action.
///
/// We don't network this component for anti-cheat purposes.
[RegisterComponent]
public sealed partial class IncurableZombieComponent : Component
{
[DataField]
public EntProtoId ZombifySelfActionPrototype = "ActionTurnUndead";
[DataField]
public EntityUid? Action;
}