using Robust.Shared.Prototypes; namespace Content.Shared.Zombies; /// /// This is used for a zombie that cannot be cured by any methods. Gives a succumb to zombie infection action. /// /// We don't network this component for anti-cheat purposes. [RegisterComponent] public sealed partial class IncurableZombieComponent : Component { [DataField] public EntProtoId ZombifySelfActionPrototype = "ActionTurnUndead"; [DataField] public EntityUid? Action; }