using Content.Server.Objectives.Systems; using Content.Shared.Humanoid.Prototypes; using Robust.Shared.Prototypes; namespace Content.Server.Objectives.Components; /// /// Requires that the player's species matches a whitelist. /// [RegisterComponent, Access(typeof(SpeciesRequirementSystem))] public sealed partial class SpeciesRequirementComponent : Component { [DataField(required: true), ViewVariables(VVAccess.ReadWrite)] public List> AllowedSpecies = new(); }