using Content.Server.Administration; using Content.Server.Fluids.EntitySystems; using Content.Shared.Administration; using Robust.Server.Player; using Robust.Shared.Console; namespace Content.Server.Fluids; [AdminCommand(AdminFlags.Debug)] public sealed class ShowFluidsCommand : IConsoleCommand { [Dependency] private readonly IEntitySystemManager _entitySystem = default!; public string Command => "showfluids"; public string Description => "Toggles seeing puddle debug overlay."; public string Help => $"Usage: {Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player == null) { shell.WriteLine("You must be a player to use this command."); return; } var fluidDebug = _entitySystem.GetEntitySystem(); var enabled = fluidDebug.ToggleObserver(player); shell.WriteLine(enabled ? "Enabled the puddle debug overlay." : "Disabled the puddle debug overlay."); } }