using System.Linq; using Content.Server.Administration; using Content.Server.Body.Systems; using Content.Shared.Administration; using Content.Shared.Body.Components; using Content.Shared.Body.Part; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Server.Body.Commands { [AdminCommand(AdminFlags.Fun)] sealed class AddHandCommand : IConsoleCommand { [ValidatePrototypeId] public const string DefaultHandPrototype = "LeftHandHuman"; public string Command => "addhand"; public string Description => "Adds a hand to your entity."; public string Help => $"Usage: {Command} / {Command} / {Command} / {Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; var entityManager = IoCManager.Resolve(); var prototypeManager = IoCManager.Resolve(); EntityUid entity; EntityUid hand; switch (args.Length) { case 0: { if (player == null) { shell.WriteLine("Only a player can run this command without arguments."); return; } if (player.AttachedEntity == null) { shell.WriteLine("You don't have an entity to add a hand to."); return; } entity = player.AttachedEntity.Value; hand = entityManager.SpawnEntity(DefaultHandPrototype, entityManager.GetComponent(entity).Coordinates); break; } case 1: { if (EntityUid.TryParse(args[0], out var uid)) { if (!entityManager.EntityExists(uid)) { shell.WriteLine($"No entity found with uid {uid}"); return; } entity = uid; hand = entityManager.SpawnEntity(DefaultHandPrototype, entityManager.GetComponent(entity).Coordinates); } else { if (player == null) { shell.WriteLine("You must specify an entity to add a hand to when using this command from the server terminal."); return; } if (player.AttachedEntity == null) { shell.WriteLine("You don't have an entity to add a hand to."); return; } entity = player.AttachedEntity.Value; hand = entityManager.SpawnEntity(args[0], entityManager.GetComponent(entity).Coordinates); } break; } case 2: { if (!EntityUid.TryParse(args[0], out var uid)) { shell.WriteLine($"{args[0]} is not a valid entity uid."); return; } if (!entityManager.EntityExists(uid)) { shell.WriteLine($"No entity exists with uid {uid}."); return; } entity = uid; if (!prototypeManager.HasIndex(args[1])) { shell.WriteLine($"No hand entity exists with id {args[1]}."); return; } hand = entityManager.SpawnEntity(args[1], entityManager.GetComponent(entity).Coordinates); break; } default: { shell.WriteLine(Help); return; } } if (!entityManager.TryGetComponent(entity, out BodyComponent? body) || body.Root == null) { var random = IoCManager.Resolve(); var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.WriteLine(text); return; } if (!entityManager.TryGetComponent(hand, out BodyPartComponent? part)) { shell.WriteLine($"Hand entity {hand} does not have a {nameof(BodyPartComponent)} component."); return; } var bodySystem = entityManager.System(); var attachAt = bodySystem.GetBodyChildrenOfType(entity, BodyPartType.Arm, body).FirstOrDefault(); if (attachAt == default) attachAt = bodySystem.GetBodyChildren(entity, body).First(); var slotId = part.GetHashCode().ToString(); if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, hand, attachAt.Component, part)) { shell.WriteError($"Couldn't create a slot with id {slotId} on entity {entityManager.ToPrettyString(entity)}"); return; } shell.WriteLine($"Added hand to entity {entityManager.GetComponent(entity).EntityName}"); } } }