# Silicon Rules You are only silicon if the game clearly and explicitly tells you that you are a silicon. For players who are silicons, these Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules. - [textlink="1. Your silicon laws are rules" link="RuleS1"] - [textlink="2. Laws must be prioritized by their order" link="RuleS2"] - [textlink="3. Laws can redefine terms used in other laws" link="RuleS3"] - [textlink="4. You cannot request or allow a law change" link="RuleS4"] - [textlink="5. You are a free agent if you have no laws" link="RuleS5"] - [textlink="6. You are not required to follow orders which are extremely unreasonable" link="RuleS6"] - [textlink="7. You must remain consistent with your interpretation of laws" link="RuleS7"] - [textlink="8. Your HUD determines who is crew" link="RuleS8"] - [textlink="9. Harm refers to physical harm, prioritized by immediacy and likelihood" link="RuleS9"] - [textlink="10. You may determine how you resolve conflicts between orders" link="RuleS10"]