using Content.Shared.Whitelist; using Robust.Shared.GameStates; namespace Content.Shared.Interaction.Components { [RegisterComponent] [NetworkedComponent] public sealed partial class UnremoveableComponent : Component { /// /// If this is true then unremovable items that are removed from inventory are deleted (typically from corpse gibbing). /// Items within unremovable containers are not deleted when removed. /// [DataField("deleteOnDrop")] public bool DeleteOnDrop = true; } }