using System.Threading.Tasks; using Content.Shared.Maps; using Content.Shared.Procedural; using Content.Shared.Procedural.PostGeneration; using Content.Shared.Storage; using Robust.Shared.Collections; using Robust.Shared.Map; namespace Content.Server.Procedural.DungeonJob; public sealed partial class DungeonJob { /// /// /// private async Task PostGen(EntranceFlankDunGen gen, Dungeon dungeon, HashSet reservedTiles, Random random) { var tiles = new List<(Vector2i Index, Tile)>(); var tileDef = _tileDefManager[gen.Tile]; var spawnPositions = new ValueList(dungeon.Rooms.Count); var contents = _prototype.Index(gen.Contents); foreach (var room in dungeon.Rooms) { foreach (var entrance in room.Entrances) { for (var i = 0; i < 8; i++) { var dir = (Direction) i; var neighbor = entrance + dir.ToIntVec(); if (!dungeon.RoomExteriorTiles.Contains(neighbor)) continue; if (reservedTiles.Contains(neighbor)) continue; tiles.Add((neighbor, _tile.GetVariantTile((ContentTileDefinition) tileDef, random))); spawnPositions.Add(neighbor); } } } _maps.SetTiles(_gridUid, _grid, tiles); foreach (var entrance in spawnPositions) { _entManager.SpawnEntitiesAttachedTo(_maps.GridTileToLocal(_gridUid, _grid, entrance), _entTable.GetSpawns(contents, random)); } } }