using Content.Server.Botany; using Content.Server.Botany.Components; using Content.Shared.EntityEffects; using Content.Shared.Random; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Server.EntityEffects.Effects; /// /// changes the chemicals available in a plant's produce /// public sealed partial class PlantMutateChemicals : EntityEffect { public override void Effect(EntityEffectBaseArgs args) { var plantholder = args.EntityManager.GetComponent(args.TargetEntity); if (plantholder.Seed == null) return; var random = IoCManager.Resolve(); var prototypeManager = IoCManager.Resolve(); var chemicals = plantholder.Seed.Chemicals; var randomChems = prototypeManager.Index("RandomPickBotanyReagent").Fills; // Add a random amount of a random chemical to this set of chemicals if (randomChems != null) { var pick = random.Pick(randomChems); var chemicalId = random.Pick(pick.Reagents); var amount = random.Next(1, (int)pick.Quantity); var seedChemQuantity = new SeedChemQuantity(); if (chemicals.ContainsKey(chemicalId)) { seedChemQuantity.Min = chemicals[chemicalId].Min; seedChemQuantity.Max = chemicals[chemicalId].Max + amount; } else { seedChemQuantity.Min = 1; seedChemQuantity.Max = 1 + amount; seedChemQuantity.Inherent = false; } var potencyDivisor = (int)Math.Ceiling(100.0f / seedChemQuantity.Max); seedChemQuantity.PotencyDivisor = potencyDivisor; chemicals[chemicalId] = seedChemQuantity; } } protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) { return "TODO"; } }