using Content.Server.Botany;
using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.Random;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.EntityEffects.Effects;
///
/// changes the chemicals available in a plant's produce
///
public sealed partial class PlantMutateChemicals : EntityEffect
{
public override void Effect(EntityEffectBaseArgs args)
{
var plantholder = args.EntityManager.GetComponent(args.TargetEntity);
if (plantholder.Seed == null)
return;
var random = IoCManager.Resolve();
var prototypeManager = IoCManager.Resolve();
var chemicals = plantholder.Seed.Chemicals;
var randomChems = prototypeManager.Index("RandomPickBotanyReagent").Fills;
// Add a random amount of a random chemical to this set of chemicals
if (randomChems != null)
{
var pick = random.Pick(randomChems);
var chemicalId = random.Pick(pick.Reagents);
var amount = random.Next(1, (int)pick.Quantity);
var seedChemQuantity = new SeedChemQuantity();
if (chemicals.ContainsKey(chemicalId))
{
seedChemQuantity.Min = chemicals[chemicalId].Min;
seedChemQuantity.Max = chemicals[chemicalId].Max + amount;
}
else
{
seedChemQuantity.Min = 1;
seedChemQuantity.Max = 1 + amount;
seedChemQuantity.Inherent = false;
}
var potencyDivisor = (int)Math.Ceiling(100.0f / seedChemQuantity.Max);
seedChemQuantity.PotencyDivisor = potencyDivisor;
chemicals[chemicalId] = seedChemQuantity;
}
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return "TODO";
}
}