using Content.Shared.Timing;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Will activate an UseDelay on the target when triggered.
///
///
/// TODO: Support specific UseDelay IDs for each trigger key.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UseDelayOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// The UseDelay Id to delay.
///
[DataField, AutoNetworkedField]
public string UseDelayId = UseDelaySystem.DefaultId;
///
/// If true ongoing delays won't be reset.
///
[DataField, AutoNetworkedField]
public bool CheckDelayed;
}