using Content.Shared.Timing; using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Effects; /// /// Will activate an UseDelay on the target when triggered. /// /// /// TODO: Support specific UseDelay IDs for each trigger key. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class UseDelayOnTriggerComponent : BaseXOnTriggerComponent { /// /// The UseDelay Id to delay. /// [DataField, AutoNetworkedField] public string UseDelayId = UseDelaySystem.DefaultId; /// /// If true ongoing delays won't be reset. /// [DataField, AutoNetworkedField] public bool CheckDelayed; }