using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Effects; /// /// Will explode using the entity's when triggered. /// TargetUser will only work of the user has ExplosiveComponent as well. /// The User will be logged in the admin logs. /// /// /// TODO: Allow this to work without an ExplosiveComponent on the user via QueueExplosion. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class ExplodeOnTriggerComponent : BaseXOnTriggerComponent;