using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Will explode using the entity's when triggered.
/// TargetUser will only work of the user has ExplosiveComponent as well.
/// The User will be logged in the admin logs.
///
///
/// TODO: Allow this to work without an ExplosiveComponent on the user via QueueExplosion.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ExplodeOnTriggerComponent : BaseXOnTriggerComponent;