using Robust.Shared.GameStates; namespace Content.Shared.Traits.Assorted; /// /// Component to mark items that restore normal movement speed when held in-hand for entities with the impaired mobility trait. /// The speed is automatically calculated to nullify the entity's speed penalty. /// Should be used on items that act as mobility aids, such as canes. /// [RegisterComponent, NetworkedComponent] public sealed partial class MobilityAidComponent : Component;