using Robust.Shared.GameStates;
namespace Content.Shared.Station.Components;
///
/// Indicates that a grid is a member of the given station.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class StationMemberComponent : Component
{
///
/// Station that this grid is a part of.
///
[DataField, AutoNetworkedField]
public EntityUid Station = EntityUid.Invalid;
}