using Robust.Shared.GameStates;
namespace Content.Shared.SprayPainter.Components;
///
/// Items with this component can be used to recharge a spray painter.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SprayPainterAmmoSystem))]
public sealed partial class SprayPainterAmmoComponent : Component
{
///
/// The value by which the charge in the spray painter will be recharged.
///
[DataField, AutoNetworkedField]
public int Charges = 15;
}