using Content.Shared.Actions;
using Content.Shared.Cuffs;
using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction.Components;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
namespace Content.Shared.RetractableItemAction;
///
/// System for handling retractable items, such as armblades.
///
public sealed class RetractableItemActionSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedPopupSystem _popups = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnActionInit);
SubscribeLocalEvent(OnRetractableItemAction);
SubscribeLocalEvent(OnActionSummonedShutdown);
Subs.SubscribeWithRelay>(OnItemHandcuffed, inventory: false);
}
private void OnActionInit(Entity ent, ref MapInitEvent args)
{
_containers.EnsureContainer(ent, RetractableItemActionComponent.ContainerId);
PopulateActionItem(ent.Owner);
}
private void OnRetractableItemAction(Entity ent, ref OnRetractableItemActionEvent args)
{
if (_hands.GetActiveHand(args.Performer) is not { } activeHand)
return;
if (_actions.GetAction(ent.Owner) is not { } action)
return;
if (action.Comp.AttachedEntity == null)
return;
if (ent.Comp.ActionItemUid == null)
return;
// Don't allow to summon an item if holding an unremoveable item unless that item is summoned by the action.
if (_hands.GetActiveItem(ent.Owner) != null
&& !_hands.IsHolding(args.Performer, ent.Comp.ActionItemUid)
&& !_hands.CanDropHeld(args.Performer, activeHand, false))
{
_popups.PopupClient(Loc.GetString("retractable-item-hand-cannot-drop"), args.Performer, args.Performer);
return;
}
if (_hands.IsHolding(args.Performer, ent.Comp.ActionItemUid))
{
RetractRetractableItem(args.Performer, ent.Comp.ActionItemUid.Value, ent.Owner);
}
else
{
SummonRetractableItem(args.Performer, ent.Comp.ActionItemUid.Value, activeHand, ent.Owner);
}
args.Handled = true;
}
private void OnActionSummonedShutdown(Entity ent, ref ComponentShutdown args)
{
if (_actions.GetAction(ent.Comp.SummoningAction) is not { } action)
return;
if (!TryComp(action, out var retract) || retract.ActionItemUid != ent.Owner)
return;
// If the item is somehow destroyed, re-add it to the action.
PopulateActionItem(action.Owner);
}
private void OnItemHandcuffed(Entity ent, ref HeldRelayedEvent args)
{
if (_actions.GetAction(ent.Comp.SummoningAction) is not { } action)
return;
if (action.Comp.AttachedEntity == null)
return;
if (_hands.GetActiveHand(action.Comp.AttachedEntity.Value) is not { })
return;
RetractRetractableItem(action.Comp.AttachedEntity.Value, ent, action.Owner);
}
private void PopulateActionItem(Entity ent)
{
if (!Resolve(ent.Owner, ref ent.Comp, false) || TerminatingOrDeleted(ent))
return;
if (!PredictedTrySpawnInContainer(ent.Comp.SpawnedPrototype, ent.Owner, RetractableItemActionComponent.ContainerId, out var summoned))
return;
ent.Comp.ActionItemUid = summoned.Value;
// Mark the unremovable item so it can be added back into the action.
var summonedComp = AddComp(summoned.Value);
summonedComp.SummoningAction = ent.Owner;
Dirty(summoned.Value, summonedComp);
Dirty(ent);
}
private void RetractRetractableItem(EntityUid holder, EntityUid item, Entity action)
{
if (!Resolve(action, ref action.Comp, false))
return;
RemComp(item);
var container = _containers.GetContainer(action, RetractableItemActionComponent.ContainerId);
_containers.Insert(item, container);
_audio.PlayPredicted(action.Comp.RetractSounds, holder, holder);
}
private void SummonRetractableItem(EntityUid holder, EntityUid item, string hand, Entity action)
{
if (!Resolve(action, ref action.Comp, false))
return;
_hands.TryForcePickup(holder, item, hand, checkActionBlocker: false);
_audio.PlayPredicted(action.Comp.SummonSounds, holder, holder);
EnsureComp(item);
}
}