using Lidgren.Network;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Players;
///
/// Sent server -> client to inform the client of their role bans.
///
public sealed class MsgRoleBans : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.EntityEvent;
public List Bans = new();
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
var count = buffer.ReadVariableInt32();
Bans.EnsureCapacity(count);
for (var i = 0; i < count; i++)
{
Bans.Add(buffer.ReadString());
}
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.WriteVariableInt32(Bans.Count);
foreach (var ban in Bans)
{
buffer.Write(ban);
}
}
}