using Robust.Shared.Serialization; namespace Content.Shared.MedicalScanner; /// /// On interacting with an entity retrieves the entity UID for use with getting the current damage of the mob. /// [Serializable, NetSerializable] public sealed class HealthAnalyzerScannedUserMessage : BoundUserInterfaceMessage { public readonly NetEntity? TargetEntity; public float Temperature; public float BloodLevel; public bool? ScanMode; public bool? Bleeding; public bool? Unrevivable; public HealthAnalyzerScannedUserMessage(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable) { TargetEntity = targetEntity; Temperature = temperature; BloodLevel = bloodLevel; ScanMode = scanMode; Bleeding = bleeding; Unrevivable = unrevivable; } }