using Robust.Shared.GameStates; namespace Content.Shared.Machines.Components; /// /// Component for marking entities as part of a multipart machine. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class MultipartMachinePartComponent : Component { /// /// Links to the entity which holds the MultipartMachineComponent. /// Useful so that entities that know which machine they are a part of. /// [DataField, AutoNetworkedField] public EntityUid? Master = null; }