using Robust.Shared.GameStates;
namespace Content.Shared.HotPotato;
///
/// Similar to
/// except entities with this component can be removed in specific case:
///
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SharedHotPotatoSystem))]
public sealed partial class HotPotatoComponent : Component
{
///
/// If set to true entity can be removed by hitting entities if they have hands
///
[DataField, AutoNetworkedField]
public bool CanTransfer = true;
}