using Robust.Shared.GameStates; namespace Content.Shared.HotPotato; /// /// Similar to /// except entities with this component can be removed in specific case: /// [RegisterComponent, NetworkedComponent] [AutoGenerateComponentState] [Access(typeof(SharedHotPotatoSystem))] public sealed partial class HotPotatoComponent : Component { /// /// If set to true entity can be removed by hitting entities if they have hands /// [DataField, AutoNetworkedField] public bool CanTransfer = true; }