using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.Fax.Components;
///
/// A fax component which stores a damage specifier for attempting to fax a mob.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FaxecuteComponent : Component
{
///
/// Type of damage dealt when entity is faxecuted.
///
[DataField(required: true), AutoNetworkedField]
public DamageSpecifier Damage = new();
}