using Content.Shared.Database; using Content.Shared.EntityEffects; using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects; /// /// Ignites a mob. /// public sealed partial class Ignite : EventEntityEffect { public override bool ShouldLog => true; protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-ignite", ("chance", Probability)); public override LogImpact LogImpact => LogImpact.Medium; }