using Content.Shared.Administration; using Content.Shared.CCVar.CVarAccess; using Robust.Shared.Configuration; namespace Content.Shared.CCVar; public sealed partial class CCVars { /// /// Is mob pushing enabled. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef MovementMobPushing = CVarDef.Create("movement.mob_pushing", false, CVar.SERVER | CVar.REPLICATED); /// /// Can we push mobs not moving. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef MovementPushingStatic = CVarDef.Create("movement.pushing_static", true, CVar.SERVER | CVar.REPLICATED); /// /// Dot product for the pushed entity's velocity to a target entity's velocity before it gets moved. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef MovementPushingVelocityProduct = CVarDef.Create("movement.pushing_velocity_product", -9999f, CVar.SERVER | CVar.REPLICATED); /// /// Cap for how much an entity can be pushed per second. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef MovementPushingCap = CVarDef.Create("movement.pushing_cap", 25f, CVar.SERVER | CVar.REPLICATED); /// /// Minimum pushing impulse per tick. If the value is below this it rounds to 0. /// This is an optimisation to avoid pushing small values that won't actually move the mobs. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef MovementMinimumPush = CVarDef.Create("movement.minimum_push", 0f, CVar.SERVER | CVar.REPLICATED); // Really this just exists because hot reloading is cooked on rider. /// /// Penetration depth cap for considering mob collisions. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef MovementPenetrationCap = CVarDef.Create("movement.penetration_cap", 0.5f, CVar.SERVER | CVar.REPLICATED); /// /// Based on the mass difference multiplies the push amount by this proportionally. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef MovementPushMassCap = CVarDef.Create("movement.push_mass_cap", 1.75f, CVar.SERVER | CVar.REPLICATED); /// /// Is crawling enabled /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef MovementCrawling = CVarDef.Create("movement.crawling", true, CVar.SERVER | CVar.REPLICATED); }