using Content.Server.Worldgen.Systems; namespace Content.Server.Worldgen.Components; /// /// This is used for marking an entity as being a world chunk. /// [RegisterComponent] [Access(typeof(WorldControllerSystem))] public sealed partial class WorldChunkComponent : Component { /// /// The coordinates of the chunk, in chunk space. /// [DataField("coordinates")] public Vector2i Coordinates; /// /// The map this chunk belongs to. /// [DataField("map")] public EntityUid Map; }