using Content.Server.Worldgen.Prototypes;
using Content.Server.Worldgen.Systems;
namespace Content.Server.Worldgen.Components;
///
/// This is used for containing configured noise generators.
///
[RegisterComponent]
[Access(typeof(NoiseIndexSystem))]
public sealed partial class NoiseIndexComponent : Component
{
///
/// An index of generators, to avoid having to recreate them every time a noise channel is used.
/// Keyed by noise generator prototype ID.
///
[Access(typeof(NoiseIndexSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.None)]
public Dictionary Generators { get; } = new();
}