using System.Numerics;
using Content.Server.Worldgen.Systems.Debris;
namespace Content.Server.Worldgen.Components.Debris;
///
/// This is used for attaching a piece of debris to it's owning controller.
/// Mostly just syncs deletion.
///
[RegisterComponent]
[Access(typeof(DebrisFeaturePlacerSystem))]
public sealed partial class OwnedDebrisComponent : Component
{
///
/// The last location in the controller's internal structure for this debris.
///
[DataField("lastKey")] public Vector2 LastKey;
///
/// The DebrisFeaturePlacerController-having entity that owns this.
///
[DataField("owningController")] public EntityUid OwningController;
}