using Content.Server.Worldgen.Systems.Debris;
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Server.Worldgen.Components.Debris;
///
/// This is used for constructing asteroid debris.
///
[RegisterComponent]
[Access(typeof(BlobFloorPlanBuilderSystem))]
public sealed partial class BlobFloorPlanBuilderComponent : Component
{
///
/// The probability that placing a floor tile will add up to three-four neighboring tiles as well.
///
[DataField("blobDrawProb")] public float BlobDrawProb;
///
/// The maximum radius for the structure.
///
[DataField("radius", required: true)] public float Radius;
///
/// The tiles to be used for the floor plan.
///
[DataField(required: true)]
public List> FloorTileset { get; private set; } = default!;
///
/// The number of floor tiles to place when drawing the asteroid layout.
///
[DataField("floorPlacements", required: true)]
public int FloorPlacements { get; private set; }
}