using Content.Server.Worldgen.Prototypes;
using Content.Server.Worldgen.Systems.Biomes;
using Robust.Shared.Prototypes;
namespace Content.Server.Worldgen.Components;
///
/// This is used for selecting the biome(s) to be used during world generation.
///
[RegisterComponent]
[Access(typeof(BiomeSelectionSystem))]
public sealed partial class BiomeSelectionComponent : Component
{
///
/// The list of biomes available to this selector.
///
/// This is always sorted by priority after ComponentStartup.
[DataField(required: true)]
public List> Biomes = new();
}