using Content.Shared.Chemistry.Reagent;
using Content.Shared.EntityEffects;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Server.Tiles;
///
/// Applies effects upon stepping onto a tile.
///
[RegisterComponent, Access(typeof(TileEntityEffectSystem))]
public sealed partial class TileEntityEffectComponent : Component
{
///
/// List of effects that should be applied.
///
[ViewVariables(VVAccess.ReadWrite), DataField]
public List Effects = default!;
}