using Content.Server.StationEvents.Events; using Content.Shared.Chemistry.Reagent; using Robust.Shared.Audio; using Robust.Shared.Prototypes; namespace Content.Server.StationEvents.Components; [RegisterComponent, Access(typeof(VentClogRule))] public sealed partial class VentClogRuleComponent : Component { /// /// Somewhat safe chemicals to put in foam that probably won't instantly kill you. /// There is a small chance of using any reagent, ignoring this. /// [DataField] public IReadOnlyList> SafeishVentChemicals = new ProtoId[] { "Water", "Blood", "Slime", "SpaceDrugs", "SpaceCleaner", "Nutriment", "Sugar", "SpaceLube", "Ephedrine", "Ale", "Beer", "SpaceGlue" }; /// /// Sound played when foam is being created. /// [DataField] public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/extinguish.ogg"); /// /// The standard reagent quantity to put in the foam, modified by event severity. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public int ReagentQuantity = 100; /// /// The standard spreading of the foam, not modified by event severity. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public int Spread = 16; /// /// How long the foam lasts for /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float Time = 20f; /// /// Reagents that gets the weak numbers used instead of regular ones. /// [DataField] public IReadOnlyList> WeakReagents = new ProtoId[] { "SpaceLube", "SpaceGlue" }; /// /// Quantity of weak reagents to put in the foam. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public int WeakReagentQuantity = 50; /// /// Spread of the foam for weak reagents. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public int WeakSpread = 3; }