using Content.Shared.Forensics; using Content.Shared.Forensics.Components; using Content.Shared.Inventory; namespace Content.Server.Forensics; public sealed class FingerprintMaskSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(OnTryAccessFingerprint); } private void OnTryAccessFingerprint(EntityUid uid, FingerprintMaskComponent comp, ref InventoryRelayedEvent args) { if (args.Args.Cancelled) return; args.Args.Blocker = uid; args.Args.Cancel(); } }