using Content.Server.UserInterface;
using Content.Shared.Communications;
using Robust.Shared.Audio;
namespace Content.Server.Communications
{
[RegisterComponent]
public sealed partial class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent
{
public float UIUpdateAccumulator = 0f;
///
/// Remaining cooldown between making announcements.
///
[ViewVariables]
[DataField]
public float AnnouncementCooldownRemaining;
[ViewVariables]
[DataField]
public float BroadcastCooldownRemaining;
///
/// Fluent ID for the announcement title
/// If a Fluent ID isn't found, just uses the raw string
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField(required: true)]
public LocId Title = "comms-console-announcement-title-station";
///
/// Announcement color
///
[ViewVariables]
[DataField]
public Color Color = Color.Gold;
///
/// Time in seconds between announcement delays on a per-console basis
///
[ViewVariables]
[DataField]
public int Delay = 90;
///
/// Time in seconds of announcement cooldown when a new console is created on a per-console basis
///
[ViewVariables]
[DataField]
public int InitialDelay = 30;
///
/// Can call or recall the shuttle
///
[ViewVariables]
[DataField]
public bool CanShuttle = true;
///
/// Announce on all grids (for nukies)
///
[DataField]
public bool Global = false;
///
/// Announce sound file path
///
[DataField]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Announcements/announce.ogg");
///
/// Hides the sender identity (If they even have one).
/// In practise this removes the "Sent by ScugMcWawa (Slugcat Captain)" at the bottom of the announcement.
///
[DataField]
public bool AnnounceSentBy = true;
}
}