using Content.Shared.Alert;
using Robust.Client.GameObjects;
namespace Content.Client.Alerts;
///
/// Event raised on an entity with alerts in order to allow it to update visuals for the alert sprite entity.
///
[ByRefEvent]
public record struct UpdateAlertSpriteEvent
{
public Entity SpriteViewEnt;
public EntityUid ViewerEnt;
public AlertPrototype Alert;
public UpdateAlertSpriteEvent(Entity spriteViewEnt, EntityUid viewerEnt, AlertPrototype alert)
{
SpriteViewEnt = spriteViewEnt;
ViewerEnt = viewerEnt;
Alert = alert;
}
}