using Content.Server.Atmos; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents { /// /// Placeholder example of vent functionality. /// [RegisterComponent] [ComponentReference(typeof(BaseVentComponent))] public class DebugVentComponent : BaseVentComponent { public override string Name => "DebugVent"; protected override void VentGas(GasMixture inletGas, GasMixture outletGas) { outletGas.Merge(inletGas); inletGas.Clear(); } } }