using Content.Server.Atmos; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers { /// /// Placeholder example of scrubber functionality. /// [RegisterComponent] [ComponentReference(typeof(BaseSiphonComponent))] public class DebugSiphonComponent : BaseSiphonComponent { public override string Name => "DebugSiphon"; protected override void ScrubGas(GasMixture inletGas, GasMixture outletGas) { outletGas.Merge(inletGas); inletGas.Clear(); } } }