using Robust.Server.Interfaces.Player; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.Interfaces.Chat { public interface IChatManager { void Initialize(); /// /// Dispatch a server announcement to every connected player. /// void DispatchServerAnnouncement(string message); void DispatchServerMessage(IPlayerSession player, string message); void EntitySay(IEntity source, string message); void SendOOC(IPlayerSession player, string message); void SendHookOOC(string sender, string message); } }