#nullable enable using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Reflection; using Robust.Shared.IoC; using Robust.Shared.Serialization; namespace Content.Server.Construction.Completions { [UsedImplicitly] public class VisualizerDataInt : IGraphAction { [Dependency] private readonly IReflectionManager _reflectionManager = default!; public VisualizerDataInt() { IoCManager.InjectDependencies(this); } public void ExposeData(ObjectSerializer serializer) { serializer.DataField(this, x => x.Key, "key", string.Empty); serializer.DataField(this, x => x.Data, "data", 0); } public string? Key { get; private set; } = string.Empty; public int Data { get; private set; } = 0; public async Task PerformAction(IEntity entity, IEntity? user) { if (string.IsNullOrEmpty(Key)) return; if (entity.TryGetComponent(out AppearanceComponent? appearance)) { if(_reflectionManager.TryParseEnumReference(Key, out var @enum)) { appearance.SetData(@enum, Data); } else { appearance.SetData(Key, Data); } } } } }