using Robust.Shared.Serialization; namespace Content.Shared.Body.Part.Properties.Movement { /// /// Defines the speed of humanoid-like movement. Must be connected to a /// with and have /// on the same organ and down to the foot to work. /// public class LegProperty : BodyPartProperty { /// /// Speed (in tiles per second). /// public float Speed; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref Speed, "speed", 1f); } } }