using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part.Properties.Movement
{
///
/// Defines the speed of humanoid-like movement. Must be connected to a
/// with and have
/// on the same organ and down to the foot to work.
///
public class LegProperty : BodyPartProperty
{
///
/// Speed (in tiles per second).
///
public float Speed;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref Speed, "speed", 1f);
}
}
}