using Content.Server.GameObjects.Components.Body.Digestive; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Server.Body.Network { /// /// Represents the system that processes food, liquids, and the reagents inside them. /// [UsedImplicitly] public class DigestiveNetwork : BodyNetwork { public override string Name => "Digestive"; protected override void OnAdd() { Owner.EnsureComponent(); } public override void OnRemove() { if (Owner.HasComponent()) { Owner.RemoveComponent(); } } } }