using Content.Server.GameObjects.Components.Body.Digestive;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Network
{
///
/// Represents the system that processes food, liquids, and the reagents inside them.
///
[UsedImplicitly]
public class DigestiveNetwork : BodyNetwork
{
public override string Name => "Digestive";
protected override void OnAdd()
{
Owner.EnsureComponent();
}
public override void OnRemove()
{
if (Owner.HasComponent())
{
Owner.RemoveComponent();
}
}
}
}