using Content.Server.GameObjects.Components.Body.Circulatory; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Server.Body.Network { [UsedImplicitly] public class CirculatoryNetwork : BodyNetwork { public override string Name => "Circulatory"; protected override void OnAdd() { Owner.EnsureComponent(); } public override void OnRemove() { if (Owner.HasComponent()) { Owner.RemoveComponent(); } } } }