using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Warps { /// /// Allows ghosts etc to warp to this entity by name. /// [RegisterComponent, ComponentProtoName("WarpPoint")] public sealed class WarpPointComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("location")] public string? Location { get; set; } } }