using System.Linq; using Content.Server.DeviceNetwork.Systems; using Content.Server.Medical.SuitSensors; using Content.Server.UserInterface; using Content.Shared.Medical.CrewMonitoring; using Robust.Shared.Map; using Robust.Shared.Timing; namespace Content.Server.Medical.CrewMonitoring { public sealed class CrewMonitoringConsoleSystem : EntitySystem { [Dependency] private readonly SuitSensorSystem _sensors = default!; [Dependency] private readonly SharedTransformSystem _xform = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; private const float UpdateRate = 3f; private float _updateDif; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnRemove); SubscribeLocalEvent(OnPacketReceived); } public override void Update(float frameTime) { base.Update(frameTime); // check update rate _updateDif += frameTime; if (_updateDif < UpdateRate) return; _updateDif = 0f; var consoles = EntityManager.EntityQuery(); foreach (var console in consoles) { UpdateTimeouts(console.Owner, console); UpdateUserInterface(console.Owner, console); } } private void OnRemove(EntityUid uid, CrewMonitoringConsoleComponent component, ComponentRemove args) { component.ConnectedSensors.Clear(); } private void OnPacketReceived(EntityUid uid, CrewMonitoringConsoleComponent component, DeviceNetworkPacketEvent args) { var suitSensor = _sensors.PacketToSuitSensor(args.Data); if (suitSensor == null) return; suitSensor.Timestamp = _gameTiming.CurTime; component.ConnectedSensors[args.SenderAddress] = suitSensor; } private void UpdateUserInterface(EntityUid uid, CrewMonitoringConsoleComponent? component = null) { if (!Resolve(uid, ref component)) return; var ui = component.Owner.GetUIOrNull(CrewMonitoringUIKey.Key); if (ui == null) return; // update all sensors info var xform = Transform(uid); var allSensors = component.ConnectedSensors.Values.ToList(); var uiState = new CrewMonitoringState(allSensors, xform.WorldPosition, component.Snap, component.Precision); ui.SetState(uiState); } private void UpdateTimeouts(EntityUid uid, CrewMonitoringConsoleComponent? component = null) { if (!Resolve(uid, ref component)) return; foreach (var (address, sensor) in component.ConnectedSensors) { // if too many time passed - sensor just dropped connection var dif = _gameTiming.CurTime - sensor.Timestamp; if (dif.Seconds > component.SensorTimeout) component.ConnectedSensors.Remove(address); } } } }