using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.GameObjects.Components.Items.Storage { [RegisterComponent] public class StorableComponent : Component { public override string Name => "Storable"; public int ObjectSize; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref ObjectSize, "size", 1); } } /// /// Enum for the storage capacity of various containers /// public enum ReferenceSizes { Wallet = 4, Pocket = 12, Box = 24, Belt = 30, Toolbox = 60, Backpack = 100, NoStoring = 9999 } }