using Content.Server.Singularity.Components; using Robust.Shared.GameObjects; namespace Content.Server.Singularity.EntitySystems { public sealed class ContainmentFieldGeneratorSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(BodyTypeChanged); } private static void BodyTypeChanged( EntityUid uid, ContainmentFieldGeneratorComponent component, PhysicsBodyTypeChangedEvent args) { component.OnAnchoredChanged(); } } }