using System.Text; using Content.Shared.Lathe; using Content.Shared.Materials; using Content.Shared.Research.Prototypes; using Robust.Client.AutoGenerated; using Robust.Client.GameObjects; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.XAML; using Robust.Shared.Prototypes; namespace Content.Client.Lathe.UI; [GenerateTypedNameReferences] public sealed partial class LatheMenu : DefaultWindow { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!; private readonly SpriteSystem _spriteSystem; private readonly LatheSystem _lathe; public event Action? OnQueueButtonPressed; public event Action? OnServerListButtonPressed; public event Action? OnServerSyncButtonPressed; public event Action? RecipeQueueAction; public List Recipes = new(); public LatheMenu(LatheBoundUserInterface owner) { RobustXamlLoader.Load(this); IoCManager.InjectDependencies(this); _spriteSystem = _entityManager.EntitySysManager.GetEntitySystem(); _lathe = _entityManager.EntitySysManager.GetEntitySystem(); Title = _entityManager.GetComponent(owner.Lathe).EntityName; SearchBar.OnTextChanged += _ => { PopulateRecipes(owner.Lathe); }; AmountLineEdit.OnTextChanged += _ => { PopulateRecipes(owner.Lathe); }; QueueButton.OnPressed += a => OnQueueButtonPressed?.Invoke(a); ServerListButton.OnPressed += a => OnServerListButtonPressed?.Invoke(a); //refresh the bui state ServerSyncButton.OnPressed += a => OnServerSyncButtonPressed?.Invoke(a); if (_entityManager.TryGetComponent(owner.Lathe, out var latheComponent)) { if (latheComponent.DynamicRecipes == null) { ServerListButton.Visible = false; ServerSyncButton.Visible = false; } } } public void PopulateMaterials(EntityUid lathe) { if (!_entityManager.TryGetComponent(lathe, out var materials)) return; Materials.Clear(); foreach (var (id, amount) in materials.Storage) { if (!_prototypeManager.TryIndex(id, out MaterialPrototype? material)) continue; var mat = Loc.GetString("lathe-menu-material-display", ("material", material.Name), ("amount", amount)); Materials.AddItem(mat, _spriteSystem.Frame0(material.Icon), false); } PopulateRecipes(lathe); } /// /// Populates the list of all the recipes /// /// public void PopulateRecipes(EntityUid lathe) { if (!_entityManager.TryGetComponent(lathe, out var component)) return; var recipesToShow = new List(); foreach (var recipe in Recipes) { if (!_prototypeManager.TryIndex(recipe, out var proto)) continue; if (SearchBar.Text.Trim().Length != 0) { if (proto.Name.ToLowerInvariant().Contains(SearchBar.Text.Trim().ToLowerInvariant())) recipesToShow.Add(proto); } else { recipesToShow.Add(proto); } } if (!int.TryParse(AmountLineEdit.Text, out var quantity) || quantity <= 0) quantity = 1; RecipeList.Children.Clear(); foreach (var prototype in recipesToShow) { StringBuilder sb = new(); var first = true; foreach (var (id, amount) in prototype.RequiredMaterials) { if (!_prototypeManager.TryIndex(id, out var proto)) continue; if (first) first = false; else sb.Append('\n'); var adjustedAmount = amount; if (prototype.ApplyMaterialDiscount) adjustedAmount = (int) (adjustedAmount * component.MaterialUseMultiplier); sb.Append(adjustedAmount); sb.Append(' '); sb.Append(proto.Name); } var icon = _spriteSystem.Frame0(prototype.Icon); var canProduce = _lathe.CanProduce(lathe, prototype, quantity); var control = new RecipeControl(prototype, sb.ToString(), canProduce, icon); control.OnButtonPressed += s => { if (!int.TryParse(AmountLineEdit.Text, out var amount) || amount <= 0) amount = 1; RecipeQueueAction?.Invoke(s, amount); }; RecipeList.AddChild(control); } } }