using Content.Server.Disposal.Tube.Components; using Robust.Shared.GameObjects; namespace Content.Server.Disposal.Tube { public sealed class DisposalTubeSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(BodyTypeChanged); } private static void BodyTypeChanged( EntityUid uid, DisposalTubeComponent component, PhysicsBodyTypeChangedEvent args) { component.AnchoredChanged(); } } }