using Content.Shared.Acts; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Random; namespace Content.Server.Destructible { [UsedImplicitly] public class DestructibleSystem : EntitySystem { [Dependency] public readonly IRobustRandom Random = default!; [Dependency] public readonly AudioSystem AudioSystem = default!; [Dependency] public readonly ActSystem ActSystem = default!; } }