using Robust.Shared.GameObjects; using Robust.Shared.Maths; using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; namespace Content.MapRenderer; public sealed class RenderedGridImage where T : unmanaged, IPixel { public Image Image; public Vector2 Offset { get; set; } = Vector2.Zero; public EntityUid? GridUid { get; set; } public RenderedGridImage(Image image) { Image = image; } }