using Robust.Shared.Prototypes;
namespace Content.Shared.Random.Rules;
///
/// Rules-based item selection. Can be used for any sort of conditional selection
/// Every single condition needs to be true for this to be selected.
/// e.g. "choose maintenance audio if 90% of tiles nearby are maintenance tiles"
///
[Prototype("rules")]
public sealed partial class RulesPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = string.Empty;
[DataField("rules", required: true)]
public List Rules = new();
}
[ImplicitDataDefinitionForInheritors]
public abstract partial class RulesRule
{
[DataField]
public bool Inverted;
public abstract bool Check(EntityManager entManager, EntityUid uid);
}
public sealed class RulesSystem : EntitySystem
{
public bool IsTrue(EntityUid uid, RulesPrototype rules)
{
foreach (var rule in rules.Rules)
{
if (!rule.Check(EntityManager, uid))
return false;
}
return true;
}
}