using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural;
[Prototype("salvageDifficulty")]
public sealed partial class SalvageDifficultyPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = string.Empty;
///
/// Color to be used in UI.
///
[ViewVariables(VVAccess.ReadWrite), DataField("color")]
public Color Color = Color.White;
///
/// How much loot this difficulty is allowed to spawn.
///
[DataField("lootBudget", required : true)]
public float LootBudget;
///
/// How many mobs this difficulty is allowed to spawn.
///
[DataField("mobBudget", required : true)]
public float MobBudget;
///
/// Budget allowed for mission modifiers like no light, etc.
///
[DataField("modifierBudget")]
public float ModifierBudget;
[DataField("recommendedPlayers", required: true)]
public int RecommendedPlayers;
}