using SS14.Shared.Interfaces.GameObjects; using System; namespace Content.Server.Interfaces.GameObjects { public interface IInteractableComponent : IComponent { /// /// Invoked when an entity is clicked with an empty hand. /// event EventHandler OnAttackHand; /// /// Invoked when an entity is clicked with an item. /// event EventHandler OnAttackBy; } public class AttackByEventArgs : EventArgs { public readonly IEntity Target; public readonly IEntity User; public readonly IItemComponent Item; public readonly string HandIndex; public AttackByEventArgs(IEntity target, IEntity user, IItemComponent item, string handIndex) { Target = target; User = user; Item = item; HandIndex = handIndex; } } public class AttackHandEventArgs : EventArgs { public readonly IEntity Target; public readonly IEntity User; public readonly string HandIndex; public AttackHandEventArgs(IEntity target, IEntity user, string handIndex) { Target = target; User = user; HandIndex = handIndex; } } }